Claws of the Dragon
The Name of our people? Well, my Theran friend, there are many stories that tell that tale. For the true one, you must listen very carefully to the sound inside your helmet. What? Oh, that’s just my tail. Listen carefully, for the truth will soon be revealed.
—From the transcript of the trial of the pirate Theormaz
T’skrang are reptilian beings with a flair for the dramatic. Having an affinity for water, they live along Barsaive’s waterways and sometimes in domed structures underwater that can be reached only via towers that break the surface. These towers often have facilities to dock the riverboats the t’skrang use to trade on the Serpent River. T’skrang communities, called nialls, are tight knit, living close together and communally sharing the profits of their trade expeditions, daily food, care of the young, and hatching of their eggs. T’skrang spiritual concepts center around fearlessness, passion, and bravery. Other races often regard these as mere flamboyance and bravado, while a t’skrang knows that the right measure of actions and the balance of self and community is to be maintained, so his actions may benefit others as well as himself. Members of races growing up in small individual families have a hard time understanding relationships a t’skrang takes for granted.
T’skrang average 5 feet 9 inches tall, and their tails add another 6 feet of length. T’skrang weigh an average of 200 pounds, of which nearly 40 pounds is tail. T’skrang skin color ranges from verdant green to green-yellow or green-blue, with aqua-blue and even sunset- red variants. T’skrang have cauliflower-shaped ears set into the sides of their heads.
T’skrang lay eggs, which take eight to ten months to hatch. The young t’skrang come into the world with their gender unknown. When they reach physical maturity after the first decade of life, their sex is revealed during puberty. The average t’skrang lifespan is eighty years. The t’skrang talent for tale telling casts doubt on their claims of a 181-year-old t’skrang, particularly because careful dwarf observations place the oldest known t’skrang at a mere 115 years. T’skrang scholars blame this variance on faulty dwarf calculations, which the dwarfs vigorously deny.
T’skrang prefer to live in roofed dwellings along bodies of water, and often submerge portions of their homes. T’skrang love to swim and immerse themselves in water, becoming sulky and irritable if unable to do so at least once a week.
T’skrang give primary loyalty to their families, called nialls, or foundations. The niall is matriarchal, led by the eldest female in the foundation, called a lahala. A t’skrang village usually consists of between four and twenty nialls, who share responsibility for the focus of village life: the riverboat. Villages will occasionally band together to form trading companies, with the largest being called aropagoi or Great Houses, led by a shivalahala. The aropagoi are the closest thing to a nation the t’skrang have built for themselves.
T’skrang consider members of the other Namegiver races rather dull and boring. In turn, most other Namegiver races consider t’skrang overly flamboyant and somewhat frivolous. All races agree that each holds a unique and necessary place in the society of Barsaive, and so agree to disagree.
Starting Attribute Values:
DEX 11, STR 10, TOU 11, PER 10, WIL 10, CHA 11
Movement Rate: 6 • Karma Modifier: 4
T’skrang possess the following racial ability:
Tail Combat: T’skrang often make use of their tails when engaged in combat. A t’skrang can use his tail to whip at opponents in unarmed combat much like striking with an arm or kicking with a leg, using an appropriate unarmed combat talent or skill for any Attack Tests. The Damage Step used is the character’s Strength Step, unless modified by abilities that enhance unarmed combat Damage. A t’skrang may also latch a melee weapon of up to Size 2 to his tail, and this is treated as an Attached Weapon Tail Combat allows t’skrang to use the Combat Options of Tail Attack and Tail Parry.
Special Rules and Other Considerations
While most often players will end up playing t’skrang characters from the Serpent River, some may choose to play characters from the other types of t’skrang, the primitive Jungle T’skrang, the Pale Ones, or the k’stulaami, the rare Winged T’skrang.
A t’skrang begins life with two Names, one chosen by its egg parent before the hatchling breaks its shell, and the second the Name of the foundation into which it is born. At kaissa, when the hatchling becomes an adult, it chooses its third Name, sometimes a descriptive Name or self-styled title. A t’skrang who earns the honor of entering an aropagoi gains a fourth Name, although it often replaces the foundation Name where the foundation is a recognized and known part of the aropagoi anyway. An honored t’skrang who undergoes k’soto ensherenk and becomes a lahala accepts her foundation’s Name as her only Name. T’skrang Names are often difficult to pronounce for outsiders.
Aysusul, Ayapagoam, Aychasu, Ch’isha, D’zurr, Gris’kall, Ka’Daiyen, Kar’rath, Kricklas, Kenshan, Rh’gullian, R’ressnosh, San’t, P’shalmar, Schlome, Shisa’kas, Ss’kala, Syrkhan, T’aysta, T’sabur, T’shystalan, Vash’sten, V’stogas, Yoke, Z’rrt’shulam