Adepts of the Taildancer Discipline are masters of dance and combat. Available only to t’skrang, this Discipline takes advantage of that race’s tail attack to greatly expand its combat options. Taildancers greatly enjoy finding new ways to use their tails in combat, and employing new uses for the tail while formulating new dances.

Important Attributes: Dexterity, Strength

Racial Restriction: T’skrang

Karma Ritual: To perform his Karma ritual, the Taildancer first imagines an ideal dance partner and musical accompaniment. For the first fifteen minutes of the ritual, the Taildancer focuses on court and social dances using his tail without fighting in them. The first dances of the ritual are basic with more intricate ones following, and usually the first part of the ritual ends with a dance the Taildancer has invented himself. For the final fifteen minutes of the ritual, the Taildancer imagines his ideal opponent and the sounds of battle. He fights his imaginary opponent, starting with basic fighting techniques and then moving on to complicated tail attacking and parrying, and complex, whirling combat maneuvers. The ritual ends with the Taildancer defeating this foe.

Artisan Skills: Body Painting, Dancing

Half-Magic: Taildancers use half-magic to identify another Taildancer’s fighting techniques, including which prominent Taildancers may have shaped the individual’s style. Taildancers use half-magic for knowledge of dances and gain access to the Etiquette skill via half-magic for situations that involve dancing.

First Circle Talents:
Acrobatic Strike, Avoid Blow, Karma Ritual, Melee Weapons, Unarmed Combat

Initiate Talent Options:
Impress, Parry, Swimming, Taunt, Wound Balance


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