Scouts are the vanguard, the tracker, and the brave rangers who go where others cannot. Scouts are masters of becoming one with their environment—be that the wildest primeval forest or the heart of the largest city.

Important Attributes: Dexterity, Perception

Karma Ritual: To begin his Karma ritual, the Scout allows his companions to lead him blindfolded deep into the forest, about ten minutes walk from his starting point. The Scout meditates for ten minutes as he visualizes the route back to where he began, then makes the journey, still blindfolded, to his starting point. Removing the blindfold, the half-hour-long ritual is complete.

Artisan Skills: Rune Carving, Wood Carving

Half-Magic: A Scout may use half-magic to recognize tracks and trails left by different types of animals and Namegivers in wilderness or urban environments. They gain access to the Search and Detect Trap skills via half-magic.

Scouts also gain access to the Navigation and Mapmaking skills via half-magic.

First Circle Talents:
Climbing, Karma Ritual, Search, Tracking, Wilderness Survival

Initiate Talent Options:
Avoid Blow, Creature Analysis, Melee Weapons, Missile Weapons, Silent Walk


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