Claws of the Dragon
Step: Rank + DEX
The adept defends himself against blows directed at him in close combat by making a Parry Test against his opponent’s Attack Test result. If successful, he deflects the blow and takes no damage. The adept can use this talent a number of times per round equal to his Parry Rank, but only once per attack. The adept cannot Parry attacks he cannot see, such as when he is Blindsided. Parry uses a weapon, shield, or other sturdy item to deflect an attack. The adept adds his weapon’s Size, his shield’s Deflection Bonus, a bonus determined by the rules for a special item, or a bonus determined by the gamemaster, as a bonus to the Parry Test. An adept with no such equipment attempting to Parry a melee weapon attack must achieve a Good Result to avoid injury.