Claws of the Dragon
Step: Rank + DEX
The adept conjures a set of pale blue telekinetic lock picks which he uses to open mundane and magical locks by making a Lock Picking Test against a Difficulty Number determined by the gamemaster for mundane locks, or against the lock’s Spell Defense for magical locks. If successful, the lock opens. The adept may attempt to open the same lock a number of times equal to his Lock Picking Rank. Should he fail all of his attempts, or on any Pathetic Result, he cannot open that lock until he increases his Lock Picking Rank.