Discipline

Player characters in Earthdawn are Adepts, people able to use magic to power special abilities called Talents. In order to become an adept, a character must choose a Discipline. In one sense, your character’s Discipline is his profession, but a Discipline involves much more than that. Your character’s Discipline provides a metaphor for how he sees the world. For example, a Troubadour may see the world as a grand stage on which he can perform, while a Warrior may see the world as a vast battlefield on which he can fight for the causes he supports.

Discipline

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