Tag: Adepts

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  • Adept

    Adepts, individuals who are capable of mastering magic-based Talents, fall into one of several [[Discipline | Disciplines]]. More than just standardized training, a Discipline is a way of life, each with its own philosophies and histories. Members of a …

  • List of Disciplines

    | Discipline | Attribute | Attribute | Restrictions | Role | | [[Air Sailor]] | Charisma | Dexterity | Common | Combat/Support | | [[Archer]] | Dexterity | Perception | Common | Combat | | [[Beastmaster]] | Charisma | Willpower | Common | Combat/ …

  • Discipline Talents

    Discipline Talents are the core [[Talent | Talents]] of a Discipline, as opposed to the [[Talent Option | Talent Options]]. All* adepts within a Discipline must learn these Talents to advance along her path, learning one new Discipline Talent at every …

  • Talent Option

    In addition to [[Discipline Talents]], every Discipline teaches a variety of possible Talent Options. At each Circle including First, an Adept may learn one—and _only_ one—new Talent Option. To learn a Talent Option requires time, study, and a willing …

  • Half-Magic

    In addition to [[Talent | Talents]], every Discipline teaches Half-Magic, a base of knowledge vital to the following of a path. The use of Half-Magic resembles [[Skill | Skills]] or [[Talent | Talents]], though is typically more limited. Each …

  • Initiate

    Initiates are Adepts of the lowest Status Level within their Discipline—those at First Circle. They have learned the central tenants of their path through years of training and study, but have not yet delved into the deeper mysteries. Though they are …

  • Karma

    Karma is a valuable, if capricious tool in an [[Adept | Adept's]] arsenal. Though Karma is conflated in the minds of many with simple luck, an Adept knows better. To them, Karma is an active force, an effect of the interaction of their [[True Pattern]] …

  • Discipline

    Player characters in *Earthdawn* are [[Adept | Adepts]], people able to use magic to power special abilities called [[Talent | Talents]]. In order to become an adept, a character must choose a Discipline. In one sense, your character’s Discipline is his …

  • Circle

    An [[Adept | Adept’s]] progression through their [[Discipline]] is measured by their *Circle,* which represents not only their ability, but also their role within the culture of their path. First Circle Adepts are [[Initiates | Initiates]], new to the …

  • Initiates

    *Initiates* are [[Adept | Adepts]] of the First [[Circle]], those who have just began to walk their Discipline's path. They have undergone rigorous training and learned their first five or six [[Discipline Talents]], but do not have the experience to be …