Anchor

An Obsidiman Air Sailor

Description:

Attributes ((val): step)
DEX (16): 7 | STR (18): 7 | TOU (13): 6
PER (10): 5 | WIL (10): 5 | CHA (15): 6

Defense
Physical: 9
Spell: 6
Social: 8

Armor
Type: Blood Pebble Armor (living) + Natural Armor
Penalty/Initiative Step: -1 / 6
Physical/Mystic: 8 / 3

Health
Unconsciousness/Death: 27 / 35
Wound Threshold: 12
Recovery Tests/Day: 2

Karma
Current/Max: 6 / 6

Discipline Talents ((rank): step)
Air Sailing (2): 7, Avoid Blow (2): 9, Climbing (2): 9, Karma Ritual (2), Melee Weapons (3): 10, Distract (4): 10

Other Talents ((rank): step)
Parry (1): 8, Wind Catcher (1): 6

Skills ((rank): step)
Air Sailor Lore (1): 6, Botany (1): 6, Conversation (1): 7, First Impression (1): 7, Missile Weapons (1): 8, Model Making (1): 7, Read/Write Language (1): 6 (Throalic), Speak Language (2): 7 (Throalic, Obsidiman), Thrown Weapons (1): 8, Unarmed Combat) (1): 8

Weapons

Weapon Damage Step STR Min. Size Range (S/L) Weight Notes
Air Anchor 7 18 7 8/16 30 +1 to Impress/Intimidate airship crew
Troll Dagger 3 7 1 10/20 2

Armor
Natural Armor Bonus (racial ability, +3 Physical), Blood Pebble Armor ( P:5/M:3/I:-1/W:NA)

Other Equipment
Adventurer’s Kit

Blood Magic
Blood Pebble Armor (4. Lasts until removed)

Thread Magic
None

Special Abilities
Obsidiman (Natural Armor, +3 Wound Threshold)
2nd Circle Air Sailor: +1 PD

Legend Points
910/2060

Bio:

Self: Gentle Giant
Persona: Unyielding Dedication
Background: I overslept, time to catch up.
Ambition: To go where no obsidiman has gone before.
Style: Gentleman Bruiser

Mentor: Adu Torem

Anchor

Claws of the Dragon soleira